HUWAN · Interactive entertainment and creator tools

Where live broadcast becomes interactive

We work at the point where a broadcast meets the people watching it. Our systems read what an audience is doing, the instant they do it, and turn it into something that happens on screen.

Creator tools, real-time interaction, and interactive entertainment.

What we do

Three things, all of them about shortening the distance between the audience and the moment.

Real-time interaction

Systems that pick up what an audience is doing as it happens — messages, reactions, support, arrivals — and feed it into something they can see and affect straight away.

Tools for creators

Desktop software that gives a broadcaster new formats to run, without asking their viewers to install anything or move to another platform.

Interactive entertainment

Original experiences built on the same real-time foundation, designed for audiences that would rather take part than sit back.

Where AI fits in

Our work depends on software that can follow a live audience at speed. We use AI where it genuinely changes how a broadcast feels — not as a label on a homepage.

Pacing, decided in real time

In our interactive products, an AI-driven director reads the room and decides when to apply pressure and when to let it breathe — instead of following a fixed script.

Voice and presence

Text-to-speech lets a scene answer the audience on the spot, without a human reading lines off a sheet.

Behaviour that adapts

Opponents and scene rules adjust to how an audience actually behaves, rather than running down a timeline.

We do not use AI to generate your content, and we do not train models on your broadcasts.

The team

A small studio with an unusually mixed set of backgrounds. Different starting points, the same thing we keep coming back to.

Live streaming People who have run broadcasts, built for broadcasters, and watched audience behaviour change in real time.
Entertainment People who think in formats, timing and payoff — what makes a moment worth watching to the end.
Interactive software Engineers who care about latency, stability and the feel of a system under load.

H Studio

Our first product. A Windows desktop application for live-stream creators: it reads activity from a live room and drives an interactive scene on screen while the creator is broadcasting.

One-time purchase, prepaid usage credits, no subscription. Currently in early access.

Visit H Studio

Contact

Product support, billing questions, partnerships, or just to say hello.

Partnerships

Building a format, running a network, or representing creators? Write to the same address and tell us what you have in mind.